Games Workshop - Warhammer - Horus Heresy - Sky-Hunter Squadron

£20.995
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Games Workshop - Warhammer - Horus Heresy - Sky-Hunter Squadron

Games Workshop - Warhammer - Horus Heresy - Sky-Hunter Squadron

RRP: £41.99
Price: £20.995
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There’s other weird stuff: Independent characters can join them but Techmarines and Apothecaries can’t because they don’t have the Legiones Astartes (X) rule. They always have to fire at the nearest enemy regardless of whether they’re equipped with heavy bolters, lascannons, or AA Hyperios missiles. You can buy them all Augury Scanners, but they can’t intercept because they can never make reactions. Searchlights might be worth it because otherwise they’re totally useless in the dark (which they are, of course, scared of). Jaghatai Khan (Mounted)– It can’t be stated how much of a boon Jaghatai is to a White Scars bike list. The synergy he brings ties together all of the other fantastic things the army has going for it with the Legion Trait, Warlord Trait, Golden Keshig, Advanced Reaction, etc. Not only is he lethal in close combat, but he is a force multiplier for your list. His Warlord trait, Sire of the White Scars, grants Infantry and Cavalry Furious Charge (1) but also an additional reaction during the movement phase. Beyond that, he allows any unit that he is a part of to automatically come in from reserves without a roll…or any Flanking Assault that he is a part of to come on without rolling along with the other included units. The Scimitar Jetbikes of the Age of Darkness are modifications of complex pre-Imperium designs. Essentially compact aircraft with the addition of grav-impellors, they rush your Space Marines into combat at great speed. And soon you’ll be able to add them to your army in plastic. Here’s a unit of 3-10 speedy Marines who can Scout, armed with combi-bolters, pistols, chainswords and no grenades. Options include swapping the twin bolters for twin special weapons, swapping chainswords for expensive power weapons or free shotguns and getting hand flamers or volkite serpentas, both pretty cheaply. They’ve got Hit and Run, though it’ll probably be quite rare for them to live long enough to use it. I recommend the melta option on your bikes as this will make them both excellent at vehicle hunting and more effective against hard targets with 2+ saves such as terminators or dreadnoughts.

The main draw here is a drop pod that you’re allowed to buy for almost any unit. Normal drop pods aren’t usually available without taking a Rite of War and can’t transport anything bulky but Dreadclaws are much more flexible – and expensive. They can also take off and fly around after dropping off their cargo, or perhaps even ferry units around, acting as a fairly fast skimmer transport. Not every army needs one of these but they serve a purpose. It’s a shame they aren’t assault vehicles. Units can’t generally assault the turn they get out of a deep-striking vehicle but troops inside this thing still can’t, even after it switches to hover mode. For that you need a Kharibdys and be using the drop assault RoW. On the plus side you can heat blast things as you hover around, which is actually pretty good at stripping hull points off vehicles with any AV10 faces. Legion Avenger Strike Fighter (Extended) These gravity-impellor assisted, jet engine-propelled hovercraft were more akin to compact aircraft than ground bikes and were able to maintain great speeds for extended periods of low-altitude flight. These are just fun models, and jetbikes are just always cool! It appears they will have a decent number of weapons options in the kit to boot! IX- Angel's Tears • Burning Eyes • High Host • Contemptor-Incaendius • Crimson Paladins • Dawnbreaker • Sanguinary Guard • But the more fun thing is to give them combi-meltas, which Seekers use better than anyone. They can infiltrate and hit a Spartan with a few melta shots before it and the 10 Cataphractii inside leave their deployment zone. No Spartan to melt? Cool, just use your precision shots to melt holes right through the enemy Praetor. They only get one shot with their meltas but given that they’re likely to be standing on their own in front of a whole army that’s not exactly a big issue.

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The Lightning is the worst of the three extended fighters. It has weak armour and only two lascannons, which are centreline-mounted. For some reason the Lightning gets to carry slightly better missiles than the others… at vastly greater cost. A volley of six S8 armourbane Kraken Penetrator missiles will cause enormous damage but then your Lightning will cost nearly 300 points, which is madness. Way too much to pay for a flyer that’s effectively a one-shot weapon. Legion Tarantula Sentry Gun Battery (Extended)

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Seekers are a capable unit. They’ll really add some utility to a Legion that can’t infiltrate for itself. The combi-melta squad is actually cheaper than an equivalent tactical support squad and will often be a better option. Legion Outrider Squadron Use these to hit targets nice and hard from a tough, fast-moving platform for a reasonable price. Great stuff. As a legion that prides itself on its mobility and lightning strikes, White Scars utilize the same Mongolian cavalry tactics that their Primarch, Jaghatai Khan mastered on his homeworld of Chongoris. In nearly all of their lore, White Scars are depicted as skilled riders and hit-and-run specialists. Analogous to their real-world Mongolian counterparts, White Scars bike lists are both fluffy and potent. I dare say that the White Scars bike list might be one of the most competitive theme-lists as their Legion Trait, Rite of War – Chogorian Brotherhood, Advanced Reaction, Golden Keshig (WS Only Bike Unit) and Primarch all enhance the effectiveness of the Bike Scars list. If screaming across the stars Lobo style with your power-armored Mongolian cavalry army in tow is your jam, White Scars are going to be hard to top. Add some diversity to your armies with these simple part swaps, although it is much easier if you are in the process of making the models.

None of their weapons are defensive so everything must target the same thing (bad if you have something like a multimelta and heavy flamer). This multipart plastic kit builds three Sky-hunters – skilled Legionaries mounted on high-speed jetbikes. Each bike can be armed with a choice of heavy bolter, multi-melta, plasma cannon, or volkite culverin, and comes with optional sigils for Loyalists and Traitors, as well as accessories such as pistol holsters, sheathed chainswords, and an augur device and stowed helmet. The Space Marine riders have interchangeable heads and chestplates, and can be built in a variety of poses – revving their bikes, brandishing pistols, and one swinging his chainsword. Each is armed with a chainsword and your choice of bolt pistol or volkite serpenta – the kit also includes one hand flamer. I’d be particularly concerned about flying transports arriving late, so I’d never put an expensive melee unit in one. Even if they arrive straight away on T2 the people inside can’t disembark if it zooms. That means no melee before T3, assuming you don’t go down in flames before then, likely killing most of the passengers. You can deep strike in hover mode if you want but then troops that disembark can’t assault and the enemy don’t even need skyfire to ruin your day by interception. I definitely wouldn’t want to have to build five of them though. One was more than enough. Legion Xiphon InterceptorPrimarch • Legion Master • Praetor • Centurion • Space Marine Command Squad • Chief Apothecary • Forgemaster • Chief Librarian • Herald • Decurion



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